The gods are coming... + early bird preorder pricing ends TODAY
11 months ago
– Mon, Mar 04, 2024 at 07:32:00 AM
Hello backers,
Thanks everyone who came out to join us for the Bridge Expansion livestream! It was so much fun to bring all 3 of our deck systems into play and build some inspired stories, worlds, and lore! You can
catch the replay here.
I'm looking forward to another livestream with you this week to launch the open beta of what is definitely the fan-favourite expansion of this deck:
the Master of Gods: Deities Expansion!Join us 3pm ET on Thursday as we live-release the PDFs on our most-anticipated expansion and walk you through the creative direction behind it—and how we solved the biggest design challenge that the expansion presented! And of course, we'll be building a lore web full of deities and demigods with the chat voting on every cue and sharing their interpretations.
You can RSVP by clicking "Notify Me" in the link.
These livestreams have been so much fun, and they've actually helped us pass
100,000 views on YouTube last week! Subscribe for more demo videos and deck tips coming later this year!
Remember that you can still add-on or preorder the Deities Expansion PDF and get full access to the open beta. You can also upgrade your pledge or preorder one of the
Lore Master's Deck bundles, all of which come with open beta PDF and final PDF access to complement all the physical decks in the bundle.
And you might want to do that today!
We'll be ending early bird preorder pricing TONIGHT (March 4), locking pledges on March 9, and charging chards on March 11.
In other news...
Our multi-talented CEO Miroki Tong just released her first opera metal single!
Until the Last Planet Dies by Mahjong Witch is now streaming on
Spotify,
Apple Music, YouTube, or wherever else you get your music. Go ahead and give it a listen!
That's all for now!
IMPORTANT DETAILS: Deadlines, Locking Pledges, Charging Cards + Biggest Expansion Release Livestream
11 months ago
– Tue, Feb 27, 2024 at 08:47:14 AM
Hello again backers!
I'm getting excited for our triple-feature Bridge Expansion launch livestream this Thursday! Here's the
YouTube livestream link to RSVP (click "Notify Me"). This is going to be our biggest stream to date, and I'll get into the details further down in the update.
First I wanted to walk you through some important project milestones coming up!
Ending Early Bird Pricing + Locking Pledges + Charging Cards
🚨🚨
March 4 we will be ending early bird pricing for late pledges. 🚨🚨 If you haven't already added on items to your pledge, now is a good time to do so as this is your last chance to access the current pricing tier. You can still adjust your pledge or add-on items via your
original survey link, or place new pledges via the
preorder store.
March 9 we will begin locking pledges. When we initiate the locking process, BackerKit will send you a notification and you will have 48 hours to make any final changes to your pledge and add-ons. This is a good deadline for completing your reward survey. It is still possible to update your survey/pledge after this date, but you may have to contact us through customer service to do so.
Note that we will NOT be locking your address yet.March 11 we will be charging cards for any outstanding balances on pledges. Please read this section carefully.
So far, we have only collected payment for the original base pledge and add-ons you committed to during the crowdfunding campaign in June-July last year. This payment did not include:
- shipping charges
- taxes (where applicable)
- post-campaign add-ons
- post-campaign pledge upgrades
Last year, most of you completed your reward survey, which would have showed you the additional charges to expect and taken your credit card information. We did not actually charge cards at that point in time, except on request.
On March 11, we will be charging cards for all completed surveys for the amount you were shown when you completed that survey. If you did not complete your survey, you will not be charged.
If your payment fails, BackerKit will automatically notify you by email and provide instructions for updating your payment information. BackerKit will also periodically re-attempt to charge the provided card that failed.
If you run into any issues with payment, reach out via our contact form and please provide your BackerKit name and email so we can identify you in the system and work on solutions with you.
Please let us know in the comments if you have any questions about these next steps.
The Bridges: Our Biggest Expansion Release!
So far we've been releasing one expansion (60 cards) at a time.
This Thursday we're distributing all 3
Bridge Expansions live on air, explaining the updates we made between the alpha and beta copies, and then doing a live triple-demo as we combine cards from all 3 of our deck systems to create new kinds of prompts that would otherwise be impossible.
I'll also revealing the one "joke" card I snuck into Lore Master's Deck. When I'm editing new decks and expansions, I include some cards that are funny, as long as they also provide utility or inspiration to other deck users.
But there's one cue on one card in one of the Bridge Expansions that amused me so much I kept it in, even though I wasn't sure anyone else would "get" it. We'll find out what the reaction is during the livestream!
Also, in case you missed the live launch of the Emblems Expansion, I wanted to do a quick recap. More than any other expansion, I think this demo helped deck users discover how much utility, depth, and inspiration the Emblems Expansion has that isn't obvious on first glance. Not every lore-weaver or worldbuilder thinks about the symbols in their world, but the way different groups compete to shape or control the meaning of symbols can be rich ground to grow compelling stories.
We hope to see you on Thursday for the
Bridge Expansions livestream!
The mistake we ALMOST made with the Emblems Expansion + livestream TODAY!
11 months ago
– Thu, Feb 22, 2024 at 06:06:09 AM
- Me sharing my biggest regret from Deck of Worlds (hint: I still get emails about it).
- A behind-the-scenes look at the challenges and opportunities of adapting Namesakes from Deck of Worlds.
- A walkthrough of the changes to the deck since the alpha demo during the BackerKit campaign.
- A live prompting session where the chat helped us create the reckoning raven, also known as the woolly raven, a bird that grows thick plumage in response to sudden environmental changes.
You can watch the replay below!
How the Emblems Expansion changed during development
The Emblems Expansion began as an experiment for us, and grew into one of my favorite lore-weaving tools.
Our original plan was to release 60 Emblem cards that could be shuffled in with Modifiers. As with the Namesake cards, we realized that would flood the Modifiers draw pile with too many expansion cards. We also had a similar challenge to the one we faced with the Namesakes Expansion, where some cues worked well for particular card types, but not for others.
There was also the added challenge of showing new users the different ways they can use and interpret the emblems and icons we'd curated for the deck. Purely visual cues are new tools for us, and for many worldbuilders, and we wanted to balance:
- giving people guidance about how to think divergently about symbols and images in their worlds.
- giving people the freedom to interpret those symbols in a manner of their choosing.
Our solution involved a few changes:
-
We cut down from 60 to 32 Emblem cards, and we made them their own dedicated card type so we could be deliberate about how and when to use them.
- We added 28 special variant lore cards of the 7 primary card types.
- We used symbols in place of text cues on the the primary side of the expansion's lore cards.
-
To the secondary side of the lore cards, we added short cues that require players to draw Emblem cards to complete them. These offer a variety of ways to think about how symbols can connect to different elements of lore.
Here are a couple of examples!
You can also draw an Emblem instead of a Modifier card any time you expand a lore cluster.
The mistake we ALMOST made with the Emblems Expansion
I've talked before about why I think sensitivity readers are a crucial part of the development process. We worked with three reviewers on this project, all of whom offered a bounty of insight and editorial recommendations on the main deck and expansions. Their notes and perspective helped flag potentially sensitive material and provided guidance about how writers and worldbuilders can approach that material in thoughtful and respectful ways.
The review of the Emblems Expansion was particularly revealing. We sourced a wide variety of icons, symbols, glyphs, and images for this expansion, and were careful about our selection. This included a small number of runes, including some dwarven-style runes based on Elder Futhark.
It turns out that specific Elder Futhark runes have been co-opted by white nationalist groups as either coded or overt hate iconography. While these runes are authentic pieces of culture predating these groups by thousands of years, some are currently being weaponized by white supremacists to further a deeply damaging cause.
On the advice of one of our sensitivity reviewers who flagged the algiz rune during their review (along with a couple of other symbols), we did a careful cross-examination of our symbols with the Anti-Defamation League's database of hate symbols.
Philosophically, this process raised some interesting questions: who decides what a symbol means? What happens when the meaning of a symbol changes over time? These are the questions that made the Emblems Expansion so fascinating to work on in the first place.
Practically, we knew that philosophy takes a back seat to making sure people from targeted communities feel safe and ensuring we don't inadvertently empower hate groups by deploying symbols they also use.
We cut the small number of symbols that resembled anything in the ADL's database and overall reduced the number of Elder Futhark-inspired runes, introducing instead a wider variety of runic styles. This ended up bringing more variety to the deck and improved it as a resource!
Symbols are powerful. For good and for ill, they evoke an immediate response and become containers for so many different kinds of meaning. I'm grateful we had such diligent sensitivity reviewers to help us shape the final lineup of symbols and think about how to provide guidance on using symbols in lore-weaving.
I'm excited for you all to dig into the Emblems Expansion with us today, and I hope you'll
join us for the livestream!
Searching for the Archive of Endlings
11 months ago
– Fri, Feb 16, 2024 at 07:38:59 AM
The Lore Master’s Deck is now in the wild, and we had a blast coming up with some lore with the open beta during our launch party livestream.
If you tuned in, you already know exactly how we ended up with the lore web below. (In fact, you probably influenced some of our decisions.) For the rest of you, we thought we’d give you a quick recap to run you through some of the highlights.
Keep in mind that this is only a loose summary – and as with any worldbuilding exercise, the facts are mutable and open to interpretation. Reply in the comments to let us know what you’d do with this prompt, or check out the replay of the livestream if you want to get the full story!
Without further ado, let’s take a journey to the Archive of Endlings!
*******
Our story begins with a conclave of cryptozoologists – which is closer to regular zoology in this particular world. This Conclave has an affinity for extinct and endangered creatures, many of which have mythic properties in this setting. Members are expected to be comfortable with dangerous monsters, which is why initiates need to pluck a feather from a griffin in order to become a member.
The Conclave itself was created to find the fabled Archive of Endlings (yes, “archive” won the great “archive” vs “museum” debate).
There have long been rumors about the Archive of Endlings – a mythical zoo that only houses creatures that no longer exist. According to the legend, the
magical Owl that built the Archive is itself the last member of its species. Whenever another creature is about to go extinct, the Owl calls the endling – the last of its kind – to the Archive for protection. The endlings cannot leave (the Owl is a prisoner of its own design), but they are safe from further harm. The Archive only exists in the space between worlds, and is further guarded by an array of powerful enchantments.
Those enchantments can only be broken with the help of a Rod. No one knows where that Rod is today. The stories suggest that it was originally found buried beneath the Archive (though no one can explain how it got out if that was indeed the case). However, everyone agrees that the Rod provides a direct line to the Archive. Those one of a kind properties also make the Rod extremely valuable, which is why the market is flooded with knockoffs from people trying to make a quick buck off the gullible. The Conclave’s decision to use the Rod as its symbol could be viewed as an attempt to manifest the goal of their search.
Of course, ambiguous legends have been known to cause intense disagreement. The Conclave first learned of the Archive through ancient, rudimentary carvings. Most members of the Conclave saw a griffin. Others saw a dragon – and insisted on it so aggressively that they were eventually expelled. The fan club eventually came to worship the dragon, though its loyalty is in doubt. Everyone knows that the club’s leaders can be bought, and their constantly shifting allegiance has created considerable mistrust with the public.
However, the fan club is still bitter about its exile, and its most devout members are still bent on revenge. One day, they just might unleash the Armadillo god upon the world.
****
We hope you enjoyed this journey to the Archive of Endlings! Catch the rest of our livestreams for more exercises in lore!
How I hacked the math for the Namesake Expansion + livestream Thursday
11 months ago
– Tue, Feb 13, 2024 at 07:04:06 AM
Hi again backers!
Thanks to everyone who came out to join us on
last week's livestream as we officially sent the
Lore Master's Deck open beta PDF out into the world!
The livestream was an absolute blast, and luckily coincided with the whole Story Engine team being together in one room! You can
watch the replay on YouTube and catch the highlights, including:
- The resolution of the great "museum" vs "archive" debate
- The start of our lore web: a mysterious conclave of griffin worshippers
- The middle of our lore web: a mythical repository where the last specimens of extinct species go when their evolutionary lines end
- The end of our lore web: a fan club of dragon-worshippers who are guarding a god-beast they may one day unleash on the world
It was such a fun stream, and
we hope you'll join us for the next livestream at 3pm ET this Thursday, February 15 as we launch the open beta for the Namesakes Expansion!I also wanted to share a little behind-the-scenes info on the Namesakes Expansion, which has changed a little bit since we unveiled the alpha during the campaign.
How I revamped the Namesakes Expansion (with math!)
The Namesakes Expansion is inspired by the Namesake card type from
Deck of Worlds, which we released at the end of 2022. Namesakes are actually my favourite card type in
Deck of Worlds. They provide some short text-based cues that you can combine with a Region or Landmark card to create an instantly-evocative nickname that feels like it originates within the lore of your world.
I find those cards achieve an almost alchemical reaction when people use them. Like magic, suddenly you're not just creating a boring "tower" or "swamp." You're creating
"The First Tower" or the
"The Swamp Where No Bird Sings." Your creative brain is waking up to ask questions about where these names come from and imagine interesting answers!
Namesakes as a dedicated card type didn't fit in the main
Lore Master's Deck (although a few secondary cues do introduce nicknames and epithets). However, I saw some amazing opportunities to adapt Namesakes into an expansion. My original plan was to create 60 Namesake cards that would work much like Modifier cards, except they'd provide fragments of nicknames that could be paired with primary lore cards as in
Deck of Worlds. Here are some examples of these cards from the Namesakes Expansion booklet:
However, translating Namesake cards from
Deck of Worlds to
Lore Master's Deck introduced some challenges and opportunities that had me rethinking how to construct the set:
-
Compared to creating Namesakes for just geographical features as in Deck of Worlds, it's hard to find name fragments that work universally with the 7 primary lore card types: Factions, Figures, Events, Locations, Objects, Materials, and Creatures.
-
Lore Master's Deck offers a unique opportunity to construct nicknames that combine two card types, but this would be hard to achieve using just the Namesake card format.
-
A full expansion of 60 Namesake cards would outnumber the 48 Modifier cards in Lore Master's Deck. Too many Namesake draws might lead to the card type being less special and featuring too prominently in lore webs.
So during the alpha playtesting, we made some adjustments:
-
We went from 60 to 32 Namesake cards to better balance the draw ratios and focus on the very best universal cues.
-
We also converted the Namesake cards into specialized Modifier cards instead of treating them as a separate card type with its own set of rules. You can just shuffle them in with your other Modifiers and you don't need to learn any new mechanics.
-
We added 28 specially formatted lore cards to the expansion (4 each of Factions, Figures, Events, Locations, Objects, Materials, and Creatures).
This third change was the biggest one, and it's where the math comes in. This one change let us do so much more with the expansion than the alpha version was achieving. The 28 new lore cards in the Namesakes Expansion feature a primary side with cues that combine with other primary lore cards to create a new named lore element in your world.
This format essentially turns every other lore card in the entire deck system into a potential namesake for another lore element. In other words, those 28 lore cards enable 252 additional cards to act like a Namesake card would, adding tens of thousands of interesting combinations and exponentially increasing the reusability of the expansion.
Here's an example from the booklet featuring a Figure named after a cue chosen from a Location card in the main deck. In the lore of this setting, this character is known by the epithet "The Voice of the Mountain."
The primary cues in the Namesakes Expansion feature words we curated to work well with a wide variety of random card draws from specific card types. The cues we ended up with include a mix of new words and some primary cues from the main deck that take on interesting new meanings and resonances when paired with other cards.
The secondary side of the lore cards from this expansion feature a variety of cues, including additional nicknames that are specific to that card type. In the same way the original Namesake cards from
Deck of Worlds work well because they're focused on geography, these cues work well because they delve into the specific quirks of each card type.
I'm excited to put the revamped Namesakes Expansion into action and show you all the improvements we've made! I hope you'll join us for the
Namesakes beta release livestream at 3pm ET this Thursday! Don't forget to click "Notify Me" on the livestream link so you don't miss it!